HEDGE First Impressions

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HEDGE is a post-apocalyptic fantasy TTRPG made with the LUMEN System by Gila RPGs. You are a Warden, a human imbued with the power of Nature to protect our world from incursions by The Fae.

The LUMEN System is a rules light system designed for powerful characters and quick action. You can sit down with nothing more than a character sheet, called a Playbook in HEDGE, a handful of six sided dice, and a few friends and learn how to play it in less time than it will take you to read this article.

HEDGE is constantly being worked on by Navi and Shawn. The core book was released last summer, and since then, there have been two additional releases.

HEARTH is an expansion that adds a new Fae Court, downtime activities, factions, and a Holdfast, your settlement.
HORDE is a supplement that adds a new Warden type, two new Fae Courts, a new faction, and Companions.

The thing I’m liking best about HEDGE, and the LUMEN system is, they are low prep. I got my start DMing D&D 3.5, and have ran games in over a dozen systems over the past decade. I find systems that are low prep to be more organic when it comes to play.

There is a lot less to memorize, a lot less to keep track of. Improv skills are key. Your players are going to throw your detailed session plans out the window within five minutes of starting your game, so I like to save myself the time spent.

The core game play loop is based around Incursions. These are missions on which you embark. You are fighting the Fae forces. You might be defending an attempt by the Fae to break through, going to kill a particular Fae, going to rescue someone, or find something. There are many reasons to go on an Incursion.
During this, you will gain experience, fate points, and health.
Once you accomplished your goal, you return home, rest, recover, and prepare for the next attack.

With HEARTH, you now have a homeland, and a Hold that you return to between incursions. Factions will give you Deeds to accomplish, that are secondary goals to your main mission, and the Hedge will now give you more specific quests in the form of Devotions, quests that must be fulfilled or bad things will happen.

One thing that I think is awesome about this, and I don’t know if it’s intentional or not, but with the settlement, and the mission based gameplay loop, this is perfect for ongoing games where you may not always have the same players each session. Getting 4-6 adults to be able to schedule the same day off on a regular basis is a Sisyphean task. With HEDGE, if you have a player that can’t make it, their character stayed at the Holdfast this time, or was out on their own mission somewhere in your homeland. If you have a player that can only drop in occasionally, or even just once, their character might be passing through and agrees to go on an Incursion.

Outside of Incursions, and downtime, you are limited only by your imagination and what you want to role play. Players can have just as much, and even more in some cases with the HEARTH expansion, over world building as the GM. Not everything takes place on the other side of the Hedge. Your Holdfast is counting on you. As you grow your Holdfast, more people will join it. Are there other Holdfasts near yours? Are there people out there in the wilderness, or resources your people need?

I’m still taking in everything from the 3 books, and learning the system, but my mind is buzzing with ideas. I will be running my first game in it very soon, but hope to have a recurring game, where we grow our Holdfast, build our world, and protect it from the Fae.

If you want to be a part of that, even if you can only join once in a while, or even just once, if you want to see what HEDGE is all about, get ahold of me on twitter at https://twitter.com/wizardeddas

My games will be over voice chat on discord. They wont be streamed.

Author: eddas

2 thoughts on “HEDGE First Impressions

    1. Yeah! I know a lot of people would love to play games, but having adult responsibilities, can’t commit to a regular thing.
      Whenever I run a game, no matter what system it is, I always accommodate that when I can, but it’s not always easy to do in most games.

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