Second Score: Dead Belt

At the end of Captain Scotts first salvage run, he made it out alive, earned enough creds to pay off a quarter of his debt, his ships upkeep, and even put a few creds away for the future. It ain’t much, but its honest work.

A salvage captains work is never done, so with only enough downtime to offload his haul, refuel his ship, and get a meal and a drink at one of the stations bars, Captain Scott was back out headed towards the belt in his trusty ship The Corsair.

He flew along until his gut told him to stop. He had always been able to trust his gun, and this time it didn’t let him down. The ship he found was huge.

Ship map made from playing cards.

He found a Dromedary Heavy Freight Hauler. He couldn’t believe his luck. It even looked to be relatively intact.

He studied the ship for a little while, trying to decide where he wanted to breach it at. A little caution never hurt in this business. Finally he settled on starboard right in the middle.

Authors Note: These Tier 3 birds are no joke. I don’t have a lot of surface area for this so I had to pull out my cutting mat to have a surface big enough to lay it out on!

The first compartment he searched had a familiar layout, which reassured him (grit). But no real salvage. But it was good sign, he was sure of it.
Unfortunately his luck wavered, and the next compartment’s grav plating was out. He made it through it, but it would be too risky to try going through it again. Thankfully there were other ways around.
The next compartment was a bust too. The ship shaked some, but other than that, it was just empty.

The next compartment had a good score. It was the galley, and though the cupboards had been cleaned out, there was some good equipment here. Though it would need carried back to the airlock.

Not only did the next compartment have nothing in it, and he was starting to lose oxygen, but a vulture gang demanded a cut of his haul. Protection fees, also known as, pay us so we dont hurt you fees.

The next few compartments had a few things that were worth keeping, though one of the compartments tried locking him out, and another was open to space. So far, this bird wasn’t paying much. He’d found enough to keep his ship in the air, but not enough to make it worth the trip.

He tried heading towards the ships bridge, but the way was blocked, and his air supply ran even lower.
Almost out of air, Captain Scott decided to check one more compartment before calling it a day. Thankfully this one was more than enough to make the trip worth while. An Atmospheric Injector Core. Worth even more than he had first imagined.

Mostly explored ship map made from playing cards.

With his salvage secured, and his air supply on its last dregs, Captain Scott headed back to The Corsair, to go pay off some more of his debt. At the end of the day he had paid off another portion of his debt, and had even more creds (16) saved up. Before he headed back out again, he might look into some upgrades. But thats for another day. Tonight, all Jason Scott wanted was a cold synthbeer, a warm meal, a vibroshower and some sleep.

Author: eddas

2 thoughts on “Second Score: Dead Belt

  1. The only thing keeping me from getting some of those Firefly playing cards (aside from trying to justify the price tag to my lady), is that standard-sized playing cards do take up a lot of desk space. I actually just ordered some mini-sized cards that are 2.5 inches tall instead of the standard 3.5, specifically because the larger birds don’t easily fit on my desk.

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